OK, so in my last 5 Leagues update I did all the preparation for the next campaign turn, and got the table ready for the next battle… so here’s how it went:
TURN 1
Advancing down the steps, Lagashi began chanting words of power… words that summoned a swarm of fell bats in front of her – thus screening her from any danger that might lie ahead.
Soon after, the patter of tiny clawed feet echoed throughout the dungeon, as the rat-like denizens that had made this place their home began moving around… alerting the orc band to their presence.
Hearing this, Muzlug commanded the rest of his lads to gather at the foot of the stairs – and to ready their weapons.
TURN 2
After his previous experience with the wargs, Golb was not too keen about being up front with the possibility of foes drawing nearer – so he stepped to one side and opened the creaky iron gate to his left – to ‘free up more space’ ...or so he claimed.
No sooner as he did that, a pair of giant rats burst through the holes
in the wooden door to the right, and got caught up in Lagashi’s bats.
One was killed almost instantly, while the other was sorely wounded… but
that too was swiftly dispatched as Muzlug stepped forward, spear in
hand.
However, off in the distance, similar scratching/squeaking noises continued to echo...
TURN 3
With no enemies in sight Muzlug kicked open the door, showering the room beyond in splinters – but revealing no foes. Regardless, he ordered the rest to form up around him.
TURN 4
At the far end of the passage the wall between it and the well room had collapsed… but through it their remained little cracks and tunnels through which the rats could move – and they put them to use now, and appeared without warning upon the orc flank.
NOTE: I had to step away from the table here… and when I got back I forgot where I was, and started turn 5 without activating the rest of my guys. So I’ll rationalise that by saying that they were all taken completely by surprise by this turn of events.
TURN 5
Spotting the rat-like beasts out of the corner of his eye, Snagluk loosed his bow, and stuck an arrow in the lead creature. But this was a huge beast (easily twice the size of the ones encountered previously), and it seemed to hardly notice the arrow embedded in its side (i.e. being a ‘captain’ it cannot be stunned).
Acting quickly, Lagashi stepped in front of him, and with an outstretched hand and a commanding voice, ordered the beasts to halt (i.e. she attempts to cast ‘bind’ – but fails).
Unperturbed, the lead rat closed the distance with incredible speed, and charged headlong into the swarm of bats. However, the bats quickly gained the upper hand – wounding and pushing the feral beast back.
Then on came the smaller creature… rushing headlong towards Lagashi – but neither rat nor orc could gain the upper hand in that brief duel (i.e. it was a draw).
NOTE: Once again, I got distracted… and forgot to activate my last two guys in the slow phase… so, once again I’ll justify that by saying…
Meanwhile, Muzlug and Golb (thinking that Lagashi’s spell had done its job) had continued to survey the room beyond the broken door; taking their time to make sure that there were no further threats lurking in the darkness. But something had gone awry… the rat-like beasts in the passage behind them were still coming… indeed they were upon them!
TURN 6
Snagluk hurriedly fitted another arrow to his bow and let it fly… but even then, was too late in loosing it.
In came the smaller rat, swiftly ducking beneath the wayward arrow, but was thankfully repelled by the summoned bats that (once again) formed a defensive barrier between it and Lagashi.
Then came the rat king (for so it was), tearing bats from the air as it came.
That’s when Golb (thought he) saw an opening, and engaged the beast while it finished tearing the remaining bats to ribbons. However, he quickly regretted his decision, and was forced to hide behind his shield as he was repeatedly beaten back.
Not liking the way things were going, Muzlug stepped up and forced the thing to retreat (though he did not follow up himself… as he deemed it unwise to be caught out in the open, and risk being attacked on two sides).
And, while all of this was happening, Lagashi had planted her feet and began chanting again… this time taking care to utter the words slowly and precisely, and lacing them with all of her malice.
As such, this time when she commanded the beasts to halt, the larger one at least had no choice but to obey!
TURN 7
With the main threat temporarily bound in place, Snagluk took his time with his next shot, and slew the smaller creature where it stood.
Similarly, Muzlug weighed up his options, and drove his spear at king rat… hitting it with a blow that would have, at the very least, stunned a lesser foe… but the beast (despite being forced back) seemed unfazed (though still unable to break free of Lagashi’s spell).
Meanwhile, seeing things were improving in the passage (and not knowing that more rats were en route) Golb and Lagashi entered the hall to their right… and began making their way over to something that had caught their eye (i.e. exploration marker 1).
NOTE THAT, IT’S AT THIS POINT THAT I DECIDED TO USE THE ‘What about old friends?” CARD TO BRING IN AN EXTRA HERO (as I was getting a little bit tired of being tied up in the same passage). So:
Back towards the way they had came, Muzlug and Snagluk thought they heard the sound of booted feet echoing down the stone steps.
“‘Ere, Muzlug… I thought that was you. Looks like you’ve landed yerself in a spot of bovva’!” came an evil sounding voice… one that both orcs were familiar with. It was Pushdug.
Any questions as to why and how he was here would have to wait – for now Muzlug simply barked “Get stuck in you lazy slug!”
TURN 8
Snagluk cursed loudly as he did little more than distract king rat with another ineffectual arrow – though, seeing this, Muzlug thrust his heavy spear into the creatures face – wounding it deeply and beating it back temporarily.
The beast then struck back wildly, its teeth thwarted by the large orc’s armour, and was then quickly silenced by Muzlug’s counter attack.
Though any hope of respite was quickly shattered, as two more giant rats burst through the second rusty gate.
The first of the pair fared poorly against Muzlug – and was cut down after failing to land a blow.
The second followed close on the heels of the first… but neither it nor Muzlug could do anything other than fend off each others attacks.
Meanwhile, Pushdug slowly advanced down the passage, and was greeted by Lagashi (who had come to see who it was, and to make sure that this interloper meant them no harm). However, seeing the lone rat near to the rusty gate, she let loose a stone from her sling… temporarily stunning the creature.
And while all of this was going on, Golb began rummaging through the rubble piled up behind the pillar in the room he had entered, and uncovered a dwarvish looking hammer. He wasn’t sure if it was something he’d want to use – but it might be something he could trade back in camp.
TURN 9
In a desperate final attempt, the last rat threw itself at Muzlug, but was cut down – leaving Muzlug and Snagluk free to move towards point 6, while Pushdug and Lagashi headed off towards point 5.
Golb also began to make/sneak his way back towards the passage.
TURN 10
Upon reaching the site of the cave in (i.e. exploration marker 6) Muzlug did a bit of digging around – but clumsily caused more of the wall to collapse… making a tremendous amount of noise in the process (i.e. he sets off an alarm trap that generates two more enemies on the opposite side of the board).
Meanwhile, the rest of the group gather in the chamber off to the left of the main passage.
TURN 11
Pushdug made his way over to a pile of broken and rotting crates, and began to rummage through them. And, while he couldn’t be certain, he was fairly sure something had been stashed there recently – and so he called back to Golb to take over the search… as he himself had seen hurried movement off in the distance… that of two more rats moving directly towards them.
At the same time Snagluk moved into the chamber, took up a defensive position near the stone arches, and loosed an arrow in the rough direction of the advancing rats.
TURN 12
Fitting yet another arrow to his bow, Snagluk gritted his teeth and fired again… but accomplished little more than losing another arrow to the darkness.
Seeing this, Muzlug charged into the room and slew the nearest rat – while Lagashi simultaneously stunned the other with a carefully placed sling shot.
TURN 13
While the others dealt with the remaining rat (this time Snagluk finally managed to take care of one with his bow) and advanced further into the ‘dungeon,’ Golb gathered a few bits and bobs from the rubbish pile that would serve as ‘camp gear’ in a pinch.
FROM HERE ON, SINCE THERE WERE NO ENEMIES PRESENT, I JUST MOVED MY WARBAND TO THE RELEVANT SPOTS ON THE BOARD THAT I WANTED TO INVESTIGATE…
At marker 2 Muzlug thought he saw something hidden… but it turned out to be nothing.
At marker 3 Golb found a (guarded) stash containing bandages (or things that could pass as such), jars of spices (I’m going to judge that the jars themselves are decorative, and worth the associated 2 gold), and a talisman (this last one he concealed from the others).
However, while the party filled their waterskins and rummaged through the detritus, three more rats came scurrying up the steps (from a deeper level) and rushed Muzlug… taking him by surprise again, and wounding him grievously (taking him out of the game).
In the melee that followed, the rats were quickly dispatched (the last one was slain by the newly arrived Pushdug) – and though there were still a few areas yet to be explored, the group decided that they would go no further that day, and tend to Muzlug’s wounds…
...that is...
...assuming he’s still alive!
Which pdf were the numbered wooden boxes released on?
ReplyDeleteThey're just something I've made for this game (like the wound, stunned, and unknown enemy tokens). As such, they've not been released (I'll have to see if I can contact the game's author, and see if he'd be OK with with doing that).
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