Here's the last map of the month:
...and (as usual) a simple pdf battlemat can be found HERE
A filthy create of giant-like proportions is slumped against the central pillar of this large chamber - surrounded by piles of broken bones that appear to have been picked clean. The beast itself is covered in matted fur and about its neck is a thick collar of iron - from which trails a sturdy chain.
Rusty hangers and the remnants of old weapon racks line the outer wall of this long room, most of which stand empty. In the far corner is a raised pallet covered in grimy pelts, next to which stands a small table and high backed chair.
Here sits a beastling brute of great stature, with long sinewy arms and an evil face scarred with many old wounds. At his feet lies a huge wolf-like figure, easily as big as the seated figure, chewing on the scraps of meat and bone tossed to it by its master.
The roof of this large six-sided chamber is upheld by four pillars carved into the likeness of slender tree trunks. At its centre two steep steps lead down into a shallow pit-like area filled with the gear and various oddments belonging to its current occupants.
The ceiling of this room is still largely intact, though the chamber itself stinks. At its centre is a small makeshift table with two stools, and over the windows hang covers of dirty linen or patchwork furs.
Name: Grime FeverDelay: 24 hoursPotency: 60Full Effect: 1 HP damage per day plus cramps, nausea, fever, and diarrhea after day 2 (i.e. everytime a character performs any task he/she must pass a Resilience test or be forced to attempt that task at a diffuculty level one higher than normal).