Friday, 23 October 2020

VTT Tiles

It's been a while since I last spoke about the VTT tiles that I create each month - but the project is still going strong ...with around 400 tiles available now!

This month I've been working on a request for more cave-to-dungeon transition tiles, and this is what I've come up with:


So, as you can see, there are 4 tiles ...and all of them are slightly different in their design.

Furthermore here is a small encounter map that I've put together that features a few of these new tiles...


...and while I have no idea (yet) what the locals are 'feeding' - you can be sure it's not anything pleasant ;)

Anyway, you can find all of individual tiles in THIS album (they are free for personal use) ...and if you want to help support this (or any of my other projects) please feel free to check out the PATREON PAGE.


Wednesday, 21 October 2020

Print & Paste Terrain : Roofs

 Here's the next batch of print & paste textures...

 

...and the idea behind these is that we can use them in conjunction with the 'cottage walls' (from the last set) to make a few townhouses:

 

And, as you can see, we should be able to make houses of all sorts of shapes and sizes.

Anyway here's the video showing how I put them together...

 

...and the pdf file can be found on DriveThruRPG as usual (it's a pay-what-you-want file - so feel free to pay as much/little as you like).

So, here's hoping you can put them to good use!

Saturday, 3 October 2020

Print & Paste Terrain : Cottage Walls

 I'm pleased to announce the release of my latest batch of print & paste textures...

...and, with THIS set we'll be leaving the dungeon behind, and heading back into civilisation :)

 
 
Anyway, as you can see, the idea behind these is to only use them in a few key areas - so that they help to give the layout more of a building (and less of a dungeon) 'look' - while at the same time, not affecting its playability all that much.

And, as usual, you can see how I put them together in my latest video:

 

Anyway, just like all of the other products in my (ever expanding) print & paste range, it's a pay-what-you-want download over on DriveThruRPG - so feel free to pay as much (or as little) as you like ;)

Friday, 18 September 2020

A quick update (Sept. 2020)

Hello again! I just thought I'd make a quick blog post to, as the title suggests, update you on a few things. So, here goes...

 

After the release of the puzzle handout (pictured above), a few folks asked if it would be possible to make it so that they could input their own riddles and letter combinations ...and so I've come up with this:

 

As you'll see, it's just an additional pdf file that has several text fields that you can edit. So, all you need to do is fill it in (or use the sample riddles provided), print it out, and stick the whole thing on top of the original puzzle (it'll make more sense if you watch the video).

Now, the text is just that (plain text) - so it's not going to look as nice as the engraved script of the original file - but I think it should do the job well enough.

Note that I've uploaded this new file to Google Drive (and that it works best in something like adobe acrobat reader).

* * *

Anyway, during the course of the last month or so, I asked if any of my Patreon supporters would be interested in joining me on Roll20 - so that I could have a go at running the little 'goblins' starter adventure that I've written (as a playtest kind of thing).

 

(I actually mention this briefly in a recent podcast).

Well, a whole bunch of people signed up (enough for two separate groups) ...and I think both games went reasonably well (well, I'm calling them successful anyway :) ).

 

Anyway, these guys have made me realise that I should start running/playing online again (especially since I'm not managing to roll any dice IRL at the moment), and so I've decided to do just that ...and see how it goes.

So, once again, I've given Patreon supporters the first refusal to get involved with this ...and the plan is to start things off with Greg Gillespie's Barrowmaze! (the 5E version).


 

Now, I don't usually run published adventures all that much (so this might go badly ;) ), but I'm drawn to the idea of a drop-in/drop-out style of game (i.e. each session being it's own self-contained thing) ...and I think the mega-dungeon is an ideal setting for this kind of play.

So, the current plan is to run the game a couple of times a month, and whatever 3 to 5 players sign up for a particular session - those specific characters will form the adventuring party that heads out into the moors on that particular day.

I'm not sure how well it will work ...I guess only time will tell :)

Note that I'm posting the sign-up sheets in the 'patrons' section of my Discord server (as we'll be using discord for voice chat anyway), and the games will likely take place on a Saturday or Sunday evening (so 6pm 'till 9pm UK time).

* * * 

Another thing I'm working on at the moment is a texture to represent the (inner/outer) walls of cottages, taverns, inns, and that kind of thing.

And while you'll still be able to take a simple texture like this one...

 

...and do something similar to the dungeon room you can see below (i.e. just add a the odd wall here and there to help give the sense of a building rather than a stone dungeon)...

 

...the plan is to also make it so that it's possible to put them together in a more modular fashion - so that we can swap out different wall pieces, and replace them with others ...like you can see in this short video clip:


 

* * *

Anyway, that's what I'm working on at the moment (plus a few other things that I'll not go into, as this post is already long enough) - so thanks for getting to the end of this article, and here's hoping that some of this nonsense was of interest to you :)

Wednesday, 9 September 2020

Make your own 'puzzle' player handout.

 I've taken a bit of a break from dungeon terrain with my latest video ...and instead I've had a go at making a puzzle piece that your players can get their grubby hands on :)

 

Now, the puzzle itself isn't much more that a crossword puzzle (albeit one where the players already have all the letters they'll need), and it's a simple matter of inserting the letters into the correct slots to spell out the answers to the four riddles.

So the answer to 'I have no wings, and yet I fly." goes along the top (and is 5 letters long) for example.

From there the answer to each riddle goes around in a clockwise direction (so riddle two's answer goes on the right, riddle threes' answer goes along the bottom), and once all of the letters have been correctly placed, the door unlocks (or the chest opens, the trap is disarmed, or whatever).

As usual, I've made a short video showing how easy it is to put together...

 


...and the pdf file can be found on DriveThruRPG (it's pay-what-you-want so feel free to pay as much or as little as you like).

Anyway, I hope you like it ...and I hope you'll be able to find a use for it in your games!



Friday, 28 August 2020

Print & Paste Terrain : Mine Walls

 As usual, I've been posting some progress pictures of these on social media (and over on Discord too) ...but they're finally done - so here's the latest print & paste video (this one is a bit longer than normal, so you might want to grab yourself a drink first ;) ):

 

Anyway, this will probably be the last 'mine' video for a while (though I have got a few ideas for a couple of 'quick crafts' that I might squeeze in at some point) - as I think that we've got enough pieces now to make a nice little mine layout.

And, as is usual with these pdfs, you can pick it up from DriveThruRPG as a pay-what-you-want download - so feel free to pay as much (or as little) as you like!

So, here's hoping that you can find a use for these in your games, and that you enjoyed the video (or at least, didn't find my voice too annoying :) ).


 

Saturday, 8 August 2020

Rats in the Cellar

Some time ago I picked up Glynn Seal's 'The Midderlands' setting - as it's a fantasy take on the area where I live (i.e. The Midlands) ...so it was hard to resist :)

It's an OSR setting (so it's compatible with most of those kind of games) ...and since I've just picked up Chris Gonnerman's Basic Fantasy RPG - it's got me thinking about setting a game in the Midderlands ...and putting a fantasy spin on some of the stuff/areas that are familiar to me (just for a little one-shot to give BFRPG a test run).

So, I got to thinking about an old church that I used to pass on my way to work some years ago (one that's since been pulled down).

The chapel itself had fallen into ruin (despite it only being around 100 years old) due to the fact that it had become unsafe - as it had been built on top of old mines (my area is riddled with them).

So, an old ruined chapel ...built on top of even older mines ...that's RPG gold right there - so I figured it would make a good adventure site - maybe as a nest of wererats/ratfolk/skaven-like creatures that are making a nuisance of themselves (as I also remember there being a 'rat problem' in a park just down the road from the same place a year or two ago).

So, as you can see, I've drawn a little map in the old 'blue' style (to match the feel of an old-school setting/system) - and, since blogger will likely shrink the image down somewhat, I've uploaded a full size version (with and without labels) over on my Patreon page (note that you don't have to be a patron to download them - they are not hidden behind a paywall or anything like that).

Anyway, here's some of the things I was thinking about when drawing the map:

  • The steps down from the chapel (into the crypts) are filled with rubble - though this can be cleared given enough time (though it's noisy work).
  • A crack in the floor of area 3 leads down into area 6 (there's even a handy pillar spanning the crack that folks could tie their rope to).
  • There is a secret trapdoor in area 5 that leads down into an evil altar (or similar) in area 9 (as I'm thinking the original builders weren't exactly what they seemed ...and maybe the new occupants are their 'cursed' descendants).
  • A large hole in the floor of area 6 overlooks area 10 of the mine.
  • The mines themselves are the main 'nest' of the ratfolk (or similar).

Anyway, I've rambled on for long enough - so here's hoping that you can put the map to use in your own game :)

TLDR: A full size map can be downloaded from the Patreon page for free.