“Right then…
keep yer mouths shut.” whispered Ulskrag as he peered down the
broad steps and strung his bow. “There’s bound to be some of
those filthy longbeards about… their stink is all over the place!”
As I mentioned in my
last post, I’m giving another one-page-rules game a try – this
time Age of Fantasy Quest (with the aim of trying to tie it into my
Five Leagues from the Borderlands game – in which I’m playing a
bunch of orcs battling against the dwarves of Balin’s company
during their failed re-colonisation of Moria).
Now I did get a few
rules wrong during the first half of the game (or just forgot things
here and there) - but it worked out reasonably well in the end –
though I think it would be better if I had more table space (though
that’s not something I can change at the moment).
Anyway… on with
the game!
Ulskrag ordered
Izdin (his second in command – a large orcish brute wielding a
heavy axe) and the rest of the patrol down into the chamber, and had
them form a defensive line between himself and the group of dwarves
that appeared out of the darkness.
The bearded folk
were few in number, little more than a patrol themselves, and so the
lads (Bagash, Kildig, and Gitnik) faced them head on – charging in (with their spears leading the way), while Izdin came around at them
from their flank.
This resulted in the
death of all three dwarves – though Bagash was also slain in the
exchange.
Meanwhile, Ulskrag
took his time to make his mark on a pile of stones to indicate the
passing of his patrol (as was their custom – it being a means of
ensuring the orcs actually patrolled their allotted areas), before
moving deeper into the ruinous chamber.
However, it seemed
that their recent engagement, brief though it was, had not gone
unnoticed, and more dwarves rushed in through an open archway on this
lower level.
This time, the
remaining lads (Kildig, and Gitnik) advanced a short distance and set
themselves to meet the enemy's charge… and succeeded in beating
them back (this time without loss).
Like before, Ulskrag
had begun making his mark on the appointed stone – but seeing that
the dwarves had not been dealt with, he moved into position to take a
shot at them with his trusty bow… but missed dramatically – his
arrow disappearing into the darkness of the passage from which they
had emerged.
Seeing this, Izdin
(his blood still up from the previous encounter) charged into the
dwarves, his axe swinging left and right as he cut all three down in
a matter of mere seconds.
Both impressed and a
little intimidated by this, Ulskrag called Kildig, and Gitnik over to
watch his back while he continued with his task (he actually failed
the roll to complete this several times during the course of this
encounter – so I had him spend two power to turn a failed roll into
a success).
With the primary
mission complete (i.e. both objectives had been achieved) it was time
to roll up a secondary objective. This resulted in ‘safeguard’ –
which meant that a marker is placed in the centre of the table, and a
hero will need to make three successful dex texts when within 3” of
it to ‘safegaurd’ that area from enemy attacks. In story terms I
interpreted this as the group having to hold that area while Ulskrag
daubed the stones with the blood of their enemies - to mark this area
as orc territory).
However, before
doing that he chose to search the area for any indication as to what
the dwarves might be up to in this hall (as there was also a search
token next to one of the primary objectives)… but this turned up
nothing of interest… though the delay meant that more of Balin’s
folk had made their way into this area – this time descending from
a higher level (i.e. through door 1).
The resulting battle
proved costly…
...and although this
newest threat was eventually dealt with – it cost the lives of
Kildig, and Gitnik.
With the halls
falling quiet once more, Ulskrag searched another promising area for
possible loot, and this time uncovered a strange elixir.
Once again, the
delay meant that yet more dwarves poured into the area… and, the
remaining pair of orcs chose to hide behind a ruined pillar while
this next group (armed with hammers) made their way towards the
middle of the hall.
Then, with one of
the ruined portions of the chamber between them, Ulskrag began
raining arrows down upon them…
...before fleeing
again.
(Now, if I’m
reading things right, the AI rules as written state that if an enemy
doesn’t have line of sight to a hero they head towards an AI goal –
so they never pursue a hero once they turn a corner for example.
However, I don’t really like that – so I adopted an Advanced
HeroQuest rule, and judged that when a hero disappears from view, its
enemies will pursue it for one round (following the direction the hero took)… and if their movement doesn’t bring the Hero back into
sight, then, and only then, will they head back towards an AI goal).
So, with the dwarves
giving up the chase, the pair decided to investigate another of the
chamber’s corners…
...but came up empty
handed once again.
Now, with the
dwarves’ backs turned, the pair climbed a set of crumbling steps
that led up to a platform that overlooked the central portion of the
chamber, and prepared their final assault.
Ulskrag took aim and
loosed his arrows, while Izdin charged in with is axe held high.
However, more of the
sneaky beardlings had made their way into the area, and were already
heading towards the skirmish in the centre of the room. As such
Ulskrag jumped down and joined the fray.
The resulting battle
ended with Izdin felling the last of the remaining hammerers, while
Ulskrag finally threw caution aside, and charged the newly arrived
axemen… slaughtering them all with his orcish blades.
With the halls
falling quiet again, if only briefly, Ulskrag took the time to daub
markings onto the fallen stones in the blood of his enemies (as a
warning to any other dwarves that might journey this way).
(Note that I once
again failed a couple of necessary rolls to complete the secondary
objective – so I used two power to convert those fails onto a sucess.
However, this quickly depleted my power score… but I think you can
still do that with zero power remaining… but it instead comes off
your wound total.)
But no sooner had he
finished, the sound of yet more hurried footfalls echoed throughout the
chamber… the heavy stomp of dwarven boots - this time approaching
from behind (i.e. door 6).
Looking each other
up and down, both Ulskrag and Izdin could see that they were in no
shape to fight off more of the hated longbeards; both were wounded,
and more than half of their patrol lay dead.
So, with their
mission complete, they decided to flee the hall – spitting foul
curses at the pursuing dwarves, before quickly outpacing them and disappearing into the long dark of Moria.