Monday 30 December 2019

Random Dungeons...

Over the holiday period I thought I would have a go at something a little different (a little different for me anyway) - and roll up a random dungeon using the tables in the back of the 5E dungeon masters guide .

And yeah, it might be surprising to learn that (considering how long I've been playing and on) that I've never done anything like that before; I mean sure, I might have used a random table here and there within a dungeon - but I've never actually rolled up an entire dungeon that way.

Anyway, the first step was to roll up the layout of the dungeon itself - so I opened up photoshop, rolled the dice, and this is what the tables gave me (though I did need to make a few alterations here and there - to make passages line up, make rooms smaller, and so on, just to get it to fit on a single page):

Next, rather than picking a room and then rolling for it's purpose, contents, etc., I instead rolled up a list of purposes (from the 'general dungeon chambers' chart) and then tried to arrange them in a sensible manner (i.e. it makes sense to put the 'cell' next to the 'torture chamber' - and not at the opposite end of the dungeon). So, with that in mind - this is how I assigned them:

1. Entrance Chamber
2. Guard Room
3. Crypt
4. Divination Room
5. Library
6. Dining room
7. Barracks
8. Storage Room
9. Workshop
10. Training Room
11. Hallway
12. Cell
13. Torture Chamber
14. Dressing Room
15. Chapel
16. Chantry

Then there are a whole bunch of tables for 'chamber contents' as well as 'dungeon dressing' and so on - so once again, in order to try and have things be as cohesive as possible, I rolled up my lists of contents/dressing first ...and then assigned them where they seemed to be the most appropriate.

For example, room 10 ended up being something like this:

Purpose: Training room

State: Ashes, contents mostly burned

Contents: Trick (on the tricks tables I rolled up a suit of talking/spellcasting armour)

Features/Furnishings: Bones & teeth (I actually took two items off my 'features' list for this one I knew I could use multiple 'furnishings' in another room).

So, seeing as how that's all the information I had to work with - this is how I tried to tie it all together:

* * * * *

10. Training Room
  • This large domed chamber is supported by four tall columns - each of them blackened as if by fire (fire emanating from the centre of the room).
  • Similarly, the floor (especially near the middle of the room) is coated in a layer of ash - at the heart of which stands, what looks like, a practice dummy clad in fine armour.
Examining the ash reveals that it also contains tiny fragments of charred bones and teeth. In addition, a successful (DC11) Perception test uncovers the fact that a strange mumbling sound seems to be emanating from the armoured dummy itself (a further DC14 Arcana test also reveals it to be fragments of fire based evocation chants). However, should any living creature approach within 15ft of the dummy (i.e. cross into the area beyond the pillars), the chanting will increase in volume and the dummy will spring into action.


Treat the dummy as Animated Armour except that it has 50hp, is immobile (and thus grants its attackers advantage on their attack rolls), and instead of attacking with its slam attacks - each round it can be heard uttering an incantation (roll on the table below to determine the effect).

Once defeated, a serviceable (though probably in desperate need of repair) set of +1 half-plate armour may be salvaged from it's ruin.

1-3 ...Bolt of fire: +3 ranged attack (as fire bolt but deals 1d8 fire damage)

4-5 ...Cone of fire: DC12 Dex save (as burning hands but deals 1d6 fire damage to those within its cone)

6 ...Blast of fire: DC13 Dex save (as fireball but deals 1d4 fire damage to everyone within a 15ft radius of the dummy, and 1 point to everyone else in the room)

* * * * *

Now I admit that this was one of the more complex rooms, but even so, taking the random elements and tying them all together was a fun little exercise which led me into some unexpected places.

However, I'm not going to pretend that the finished dungeon is a particularly great example of the kind of thing you might expect to find in the latest version of the game (with regard to dungeon ecology and so on) - but I have tried to have it make as much sense as possible ...considering what I had to work with.

Anyway, since finishing this fun little experiment (yeah, my idea of fun is a little weird) I've turned the whole thing into a A5 booklet/zine type thing (again, just for a bit of fun) - and if you want to check it out, I've uploaded it to google drive HERE.

And if you do take a look, let me know if you find any errors (as there's bound to be a few).

As I say, it's not anything special, but it was an interesting little project nonetheless :)

Monday 16 December 2019

Print & Paste Terrain : Multi-level Rooms

As usual, I posted some WIP pic's of these (on the various social media sites) when I first started out...

...and the idea seemed to go down pretty well :)

Anyway, the whole thing is basically a rehash of my previous 'walkways' attempt (back here) - but this time I'm much happier with the final result:

So, as you've probably guessed, I've gone ahead and made a new video tutorial for these...

...and I've uploaded the pdf file to DriveThruRPG as a pay-what-you-want download (so feel free to pick it up for free -or- throw a small donation my way if you feel so inclined).

Anyway, here's hoping you like 'em :)

Friday 29 November 2019

Travelling GM's Kit

Something I've mentioned a couple of times before (on various social media sites), is the fact that I have a basic/emergency/travel GM's kit that I put together a while back - which I usually toss into my bag when gaming away from home.

It's not anything special - just something I can use to run a quick one-shot game if a few folks are missing, or to borrow to whoever might be GMing that day if they need to sketch out a quick tactical map, and so on.

Anyway, as I say, I've mentioned it a few times now - so I thought I'd post a couple pic's to show what it includes...

Side one of the double sided case (it measures around 8" x 5" and I got it for £1 from poundland here in the UK).
* * *

Side two of that same case (did I mention it is double sided ;) ).

* * *

The contents of side 1 (two sets of cheap dice, tokens that can be used for PC's / important NPC's / boss monsters / etc., and a few pencils & erasers).

* * *

The contents of side 2 (cheap markers, tokens for regular monsters, and a cloth to clean the tokens & battlemat).

* * *

A Paizo flipmat (the plain/basic one), and then maybe a few pre-gens, and a simple one/two page dungeon.

If playing 5e D&D I also have the 'rules on one page' free download that you can get from the DMsGuild (not my work BTW), and I generally print out a couple of monsters from the basic rules pdf (though most of the stats can be looked up on a phone - via the roll20 compendium for example). These, along with the items from (5) go into one of those thin folder/wallet thingies.

Anyway, even though I've only used it (or bits of it) a couple of times, it's proved to be a useful little toolbox :)

Monday 25 November 2019

Print & Paste Terrain : Creature Comforts

I'm a bit late with this post - but I've recently (i.e. last Friday) released another set of 'Print & Paste' textures ...and this time I've added some nice furniture to the range - which should be ideal for inclusion in your castle interiors, manor houses, fancy inns, and so on.

As always, you can find the pdf file HERE (it's a pay-what-you-want download over on DriveThruRPG), and it's accompanied by the following video tutorial (note that you'll need a few scraps of foamcore/cardboard/toothpicks /etc.):

And here's a picture of some of these new pieces in action (used alongside some of the other terrain from the same range).

Anyway, here's hoping you'll be able to put them to good use!

Saturday 9 November 2019

Podcast - episode 2

I'm continuing with the podcast idea for now here's episode 2 (you can find it HERE on, or down below).

And while I'm still rather nervous about the whole thing ...I've had a few reassuring call-ins - so I thought I'd at least continue for a few more episodes :)

Anyway, as I said last time, one of the cool features of the anchor (mobile) app is that you (that's you the listener) can use your phone to call in (for free) with questions/comments/replies/etc. ...which I can then feature in future episodes.

So, since episode two is now live, here's the show notes:

0:00 Call-ins from Frank and Che.

3:43 In this part I ask: will players ever run away from a combat? Here's a picture of the encounter that I mentioned - hopefully that helps to make more sense of it:

8:22 Here I talk about the new pre-printed textures from SquareHex, and my latest video/pdf.

 10:16 Outro

Thursday 7 November 2019

Print & Paste Consoles & Terminals

If you've been following me via the various social media pages, then you'll have seen that I've been working on some more terrain for the (print & paste) sci-fi tiles.
Well, as usual, these took a lot longer to draw than I originally anticipated (due to all the little details), but I've finally got them finished ...and released the next video:

And, as you can see, in this one I've had a go at making a few consoles/terminals (basically generic technical gubbins), and I'm quite happy with how they've turned out :)

Anyway, if you want to have a go at making a few yourself, you can find the pdf HERE (it's a pay-what-you-want download - so grab it for free, or pay as much as you like), and the instructions can be found in the above video.

So, here's hoping that a few of you can put them to good use!

Thursday 24 October 2019

Sci-Fi Starter Kit (pre-printed sheets from SquareHex)

I'm very pleased to say that I've been working with Peter Regan (over at SquareHex) so that you can now purchase professionally printed versions of the sci-fi textures!

As I say in the video, each set contains 24 sheets (12 of each page), and contains all the textures to make the tiles themselves... well as a few pieces of scatter terrain to act as barricades, objective markers, or whatever else you can think of ;)

So, if you've been thinking of making a few of the sci-fi tiles, but don't have a printer (or don't want the hassle of printing them yourself), then hopefully these will help :)

You can pick them up for just £4 (+P&P) from the SquareHex website HERE.

(note that you can also get some of the dungeon starter kit HERE and a whole bunch of accessory pieces HERE).

 -an example layout-

Saturday 12 October 2019

Tuesday 8 October 2019

Toying with the idea of a podcast

Because I obviously don't have enough projects on my plate at the moment, I've had a go at making my first (RPG) podcast over on (you can find it HERE or down below).

As usual, I'm a bit nervous about trying something like this - but since I listen to a few podcasts on anchor, I thought I'd give it a try myself.

Anyway, one of the cool features of the anchor (mobile) app is that listeners can use their phone to call in (for free) with questions/comments/replies/etc. ...which can then be addressed in future episodes.

So, since episode one is live, here's the show notes:

0:00 - Intro

0:35 - A brief recap of my introduction to RPGs. In this segment I reference the Bashki Lord of the Rings cartoon. What I actually meant was the one made by Ralph Bakshi (I was close at least) ...i.e. this one:

3:09 - In this part I talk about the Eye of The Beholder documentary on Amazon Prime, and the Secrets of Blackmoor on Vimeo.

5:24 - Drama at the RPG club I've been attending for a decade :(

6:52 - In this final segment I mention my latest release (the dungeon pamphlet), and talk a little bit about the YouTube Channel.

8:44 - Outro

Note that all the music and sound effects that appear in this episode are from

Wednesday 2 October 2019

Pamphlet Dungeon : Thorfinn's Tomb

The idea of pamphlet-style adventures and 'zines isn't anything new (so I really can't take the credit for that) ...but I really do like the concept, and so I've gone ahead and jumped on the band wagon ;)

Anyway, I've had this written for a while now (I've also run it twice with 5E) - and so I've gone ahead and uploaded it to DriveThruRPG as a $1 download (though if you are a patron, you can download it for free).

So, I should probably tell you a little bit about it...

Thorfinn's Tomb is a two page (pamphlet style) adventure location suitable for starting/low-level characters.

The adventure itself is a system neutral, self-contained, one-shot - which should provide you with enough material for a single session of good old fashioned dungeon adventure!

(i.e. it's the kind of thing that I like to have up my sleeve for those times when the regular GM wants to take a break but the rest of the players still want to get together -OR- for a between campaign filler session -OR- just to have as an emergency back-up encounter for those times when the players go off-piste)

As I say, Thorfinn's Tomb is available for just $1 from DriveThruRPG, and if you do pick it up I'd love to hear what you think (as this would help me to decide whether or not I should attempt more of this kind of thing in the future).

Anyway, here's hoping you like it!

-note that a colorised (VTT) version of the map has also been supplied for online play-

Thursday 26 September 2019

Print & Paste Pools & Wells

We're heading back into the dungeon in this next video - as I figured that it was time that I made a good old fashioned dungeon well :)

-some of the prototype work-

But in addition to the well, I've also included a small pool or bath (like you can see below), as well as trying out something new that works rather well as rope at this scale.

Anyway, you can pick up the (pay-what-you-want) pdf file from DriveThruRPG, and you can see how I put everything together in the following video:

So, here's hoping you like them!

Sunday 22 September 2019

Latest VTT Map Tile

Just a quick post to show off the latest (VTT) map that I've recently finished...

...and the idea for this one came from one of my patrons (who requested a rickety rope bridge with missing slats).

Anyway, while drawing this one I figured that I could make the bridge crossing a little more 'interesting' if there was a higher ledge (i.e. the one over on the right hand side) where lookouts or guards could harass the PC's (with missile fire or similar) while they were making the treacherous crossing :)

So yeah, I'm quite pleased with how this one's turned out ...and just for a bit of fun, here's a quick cave map that I've put together from various other tiles that I've been working on this year... that you can get a better idea of the kind of thing that you can make by piecing a few of these map tiles together :)

Anyway, that's it for this post, I hope to get the next Print & Paste video (and pdf) out next week if I can, so keep an eye out for that!

NOTE: did you know that you don't have to be a patron to get your hands on these tiles. Just head on over to my Patreon home page, and you'll find links to all the various album/folders there.

Friday 30 August 2019

Print & Paste Stasis Chambers

This one's taken a while to get finished, as I've been pretty ill this month (and ended up having to stay in hospital for a while) - so I'm a bit behind with everything.

But enough of that nonsense - at the start of August I started making a few prototypes for some kind of stasis chamber or hypersleep/cryo pod (i.e. the kind of thing where astronauts are put into suspended animation for a long journey through space)...

-from prototype to final design-

...and I've recently released the finished pdf HERE, and uploaded the instructions video to YouTube (see below).

And, just like all of the other products in the Print & Paste range, it's a 'pay-what-you-want' download over on DriveThruRPG - so pick it up for free* or pay as much/little as you like!

Anyway, here's hoping you like them!

*though any donations, no matter how small, really do help :)

Friday 2 August 2019

Making a Cursed Dagger Prop from a Cheap Toy

During Halloween, a lot of the cheap/bargain type shops stock things that can be of use in our games (giant spider models being a favorite of mine) - but last year I picked up this plastic dagger for 1 or 2 pounds (I can't remember exactly how much, or where I got it from - it might have been from Wilko's).

Anyway, straight off the shelf it doesn't look very good at all, but I thought I could probably use this as a prop for a cursed/evil magical item at some point - and so I recently had a go at making it look a little less crappy :)

So, in the above picture, all I've done is sprayed it black (after priming it grey), and then while the black paint was still wet, I also dusted it with some silver (all three spray cans were from poundland - and I've always got a bunch of them lying around :) ).

Next, I applied a home made wash (made with equal parts black & brown craft paint, a lot of water, and a squirt of dishwasher 'rinse aid'), and once that had dried, I gave it a heavy drybrush with some cheap metallic paint from poundland (and to be honest that's all it's good for). And, as you can see, I also wrapped some garden twine around the handle (smearing it with PVA glue to make sure it stays in place).

Then I applied some of the same wash to the twine (to darken it up a little), and added some rust by first dabbing on some brown paint with a bit of torn up sponge, and then doing the same thing with some orange paint.

And that's pretty much all there is to it!

It still doesn't look great ...but it's a lot better than what it was :)

Wednesday 31 July 2019

Let's Draw a Dungeon Map (FINISHED)

If you've been following me on social media, or watching some of my videos on youtube, you'll be aware of the fact that I've been drawing a dungeon map, room by room, based on the suggestions and ideas of others.

Basically it went something like this.
  • I created a starting area on the map.
  • I asked people to provide a description of any of the adjoining rooms.
  • I selected a few of those ideas (combining several suggestions whenever possible).
  • I drew in the new areas, and posted a picture of the updated map.
  • I then repeated the process for the new rooms...
 ...and this is how it turned out:

So, if you want to download a pdf copy of this map (along with all the descriptions) you can find it on google drive HERE.

And if you want an unlabelled copy of the map (for use with a VTT for example), you can find it HERE.

Anyway, here's hoping you'll be able to get some use out of it!

Wednesday 24 July 2019

Print & Paste Dungeon Terrain : Fireplace

Just a quick post to say that I've expanded the print & paste range (again ;) ) ...and it now includes a basic fireplace.

As always, you can pick it up from DriveThruRPG as a pay-what-you-want pdf  - so grab it for free, or pay a small amount if you feel so inclined (though all donations, no matter how small, really do help).

And here it is pictured alongside some of my other stuff...

...and, I have to admit, I think it turned out quite nice :)

Monday 15 July 2019

Let's Draw a Dungeon Map!

I thought it might be interesting if we had a go at drawing a dungeon map together - i.e. you make the room suggestions, and I'll have a go at drawing some of them.

However, in order to keep all the suggestions centralised (and to keep me sane ;) ), post any ideas you might have on the youtube page itself.

A few other things to keep in mind: 
  1. Keep your suggestions to a sentence or two at most (like the starting areas that I've provided), and try not to be too random with your ideas (i.e. let's try to make something that kinda makes sense - something that we can actually use).
  2. Bonus points if you describe something that we can build with some of the 'Print & Paste' terrain that we've making these past couple of years.
  3. You'll have several days to get your ideas in, and I'll then close the comments while I work on some of the suggestions (possibly those with the most likes - so try to keep to one idea per post).

I'll then upload a new video with the updated map, and we'll start the process again for the next batch of rooms :)

Saturday 13 July 2019

Special Doorways for the 2.5D Dungeon

Just a quick post to let you all know that I've just released another set of print & paste textures...

And, as you can see, there is nothing new technique-wise for these (as they're made in the same way as all of the other doors) - but they do add a bit more variety to the dungeon :)

Anyway, as always, you can find the pdf file for these over on DriveThruRPG (it's a pay-what-you-want product - so pick it up for free or pay as much as you like).

Tuesday 2 July 2019

Burial Shrouds (dungeon terrain)

Just a quick post to say I've put together another 'tips & tricks' video to make this kind of thing:

And here's the video itself:

Hope you find it useful :)

Thursday 27 June 2019

Print & Paste Sci-Fi Terrain : Barrels, Crates & Canisters

I've just released another set of 'Print & Paste' textures ...and this time it's for a few pieces of scatter terrain for the new sci-fi tiles.

As you can see, they'll be useful for creating barricades, objective markers, area terrain, and so on.

And, as always, you can find the pdf file HERE (it's a pay-what-you-want download over on DriveThruRPG), and it's accompanied by the following instructions video:

Anyway, here's hoping you'll be able to put them to use!

Monday 17 June 2019

Patreon (VTT tiles) Update

I'm halfway through this year's 'caves' project (i.e. the modular cave tiles that I've been creating for use with virtual table tops), and I'm pleased to say that I've just completed the basic set of small cave tiles :) :) :)

This means that I've finally got all the basic configurations covered (i.e. passages with one exit, passages with two exits, passages with three exits, etc.) - as well as several 'feature caverns that have been suggested by some of my kind Patrons (as seen below).

So, here's a quick look at the kind of thing that you can make with these now...

...and I have to admit that I'm quite happy with the result :D

However, when you piece them together, you are going to get a slightly unrealistic 'modular tiles' look (which is hard to avoid when using modular tiles ...obviously) - but the plan going forward is to create a few larger caverns (made up of 4 or more tiles themselves), which should help to mix things up a bit.

Basically ...something similar to these old black & white tiles here:

Anyway, a big thank you goes out to everyone who supports my endeavours over on Patreon. As I've always said, the aim has never been to hide any of these tiles/maps behind a paywall or anything like that (as I want them to be available for everyone to use) your continued patronage really helps to keep the project alive. THANK YOU!

Sunday 2 June 2019

UK Games Expo 2019

I've been meaning to go to the Expo (or indeed any gaming convention) for quite some time now - so, after much deliberation, I decided that 2019 was going to be the year that I finally made it to one :)

Anyway, around midday (Friday, after an early lunch), I hopped on the first of three busses (probably not the wisest of travel choices), and after 2 hours I finally arrived at the NEC.

Now, with it being my first time, the plan was to simply have a walk around the venue, make a few purchases (more on that later), and generally just take it all in...

(just one of the main halls)

...and that's pretty much what I did!

Along the way I passed the SquareHex booth (that's the guys who are publishing in-print versions of some of my dungeon textures)...

...and I have to admit that it was a pretty big deal for me to see some of my stuff actually for sale at the UK's biggest gaming con. It was also good to hear that all of the 'starter sets' that they had brought along for the day had already sold out (and that they would have to put together even more sets for the rest of the convention).

So, as I say, that was really good news - and it was nice to actually meet the SquareHex guys at last!

I also bumped into a friend of mine (who was handing out leaflets for his own RPG systems)... make sure to check them out if they sound like your kind of thing!

* * * * *

Now, because I'm on a pretty tight budget at the moment, I set myself a rough spending limit of around £100, and this is what I picked up...

...and the Saltmarsh book was a steal at £25 (even Amazon can't beat that price).

And,I know it might seem a little strange that I'd pick up another battlemat (since I already have large and small wet-erase ones, and because I build so much terrain) ...but this is going to be part of my 'travel GMs kit' - and will fit neatly into a folder :) ). And you might also be able to tell, I stopped by the Epic Dungeon Tiles booth (as that's one of the crafting channels I follow on YouTube), and picked up a couple of his statues as well.

* * * * *

So yeah, I'm really glad that I went - and there was so much more that I could have done and bought if I had more time and more cash :)

However, I can't help but feel that I didn't get the full experience, and that four hours of just wandering the main halls isn't nearly enough. So, next time (as I'm sure there'll be a next time) I think a whole weekend might be in order.

That way, I can maybe try some demo games, or jump into an RPG session or two, and perhaps even record some footage for the YouTube channel. Basically, just be a bit more sociable, and get more involved ;)

Wednesday 29 May 2019

Expanding the Patreon Campaign.

For quite some time now, people have been asking if I intend on running a Patreon campaign for the YouTube channel - but I have to admit that I was a little hesitant to do so at first.

The main reasons behind this feeling were:

1) All the pdf files are available as pay-what-you-want downloads - so if you wanted to support the channel financially, there was already a way of doing so.

2) I didn't want to seem too greedy by having this stuff be both PWYW and on Patreon.

3) I already have a Patreon campaign for the VTT maps that I create, and I'm pretty sure that having more than one campaign running at the same time is frowned upon.

However, the requests have kept on coming in, and so I have asked my existing patrons if they would have any objections to me rolling the YouTube stuff into the same Patreon campaign as the VTT maps. And, as you can probably tell by the title of this post, I was encouraged to do so!

So, whether you're interested in the VTT tiles for use in your online games, or if you're a fan of the 2.5D tiles for use on the regular tabletop, the Patreon campaign will now include both of these projects (along with any other random 'dungeon stuff' that I come up with along the way ;) ).

However, just like before, the aim is NOT to hide any of the finished tiles/textures/maps behind a paywall (that has never been my intention for these) - though there are a few benefits/rewards for those that want to join me on Patreon, and it would be great to see more people jump on board.

So yeah, I've put this off for long enough, if you really do want to support me on this journey of mine, then here is an additional way of doing so (though please don't ever feel obliged ...just think of it as a tips jar kind of thing).

Anyway, I hope that's good news for those of you that have been prompting me to do this - I admit that it's taken me a little while to get around to it ...but better late than never :)

Thursday 23 May 2019

Print & Paste sci-fi tiles

Back when I first started the youtube channel, I previewed a couple of sci-fi prototypes that I hoped to get around to after I'd got a nice selection of 'dungeon' themed stuff completed.

However, they kept getting pushed back as I started working on more and more fantasy terrain ...but (as you can tell by the title of this post) I've finally got around to making a starter set!

That being said, I've only completed the basics at the moment - but just like the dungeon tiles, I hope to make all manner of bits and pieces to go along with them. So (as I say in the video) this is just the beginning!

Anyway, you can grab the pdf file HERE ...and if you have a go at making any yourself, I'd love to hear how you get on :)

Wednesday 8 May 2019

Broken Talisman Player Handout

I've just released another set of 'Print & Paste' textures ...and this time I've had a go at making a player handout for a an upcoming game.

As you can see, the idea is that something like this can be used for those kinds of adventures where the characters are attempting to recover all of the missing parts of an ancient artifact (from various locations) in order to open a magical lock, or to be used to defeat a powerful villain, or similar.

And, as always, I've put together a short video that shows how they are assembled...

...and the pdf file can be found HERE (note that it's a pay-what-you-want product - so feel free to pay as much/little as you like).

Anyway, here's hoping you can put it to use!

Sunday 5 May 2019

Basic Cave Map Timelapse

I don't think this really qualifies as a map making tutorial ...but I thought it would be of interest nonetheless:

And here's the finished map:

Hope you like it! :)

Tuesday 30 April 2019

2500 Subscribers Giveaway Over on YouTube

Just in case you missed it, I hit 2500 subscribers at the beginning of the month - and so I decided to do another giveaway.

Anyway, today is your last chance to get your name entered into the prize draw if you want to be in with a chance of winning a set of the latest pre-printed textures, just follow the instructions in the video:

(note, in order to keep it as straight forward as possible, I'll only be counting the relevant comments on the youtube video itself)

Good Luck ...and be sure to enter before midnight (GMT) tonight!

Saturday 27 April 2019

VTT Maps - still going strong!

I know that the blog has been featuring a lot of the 'print & paste' stuff recently, but I wanted to point out that the smaller (VTT style) maps are still going strong :) ...and that the library of 'cave maps' is steadily growing.

So, here's a quick look at a layout I've just put together that features some of the newer tiles...

...and I have to admit that they do have a bit of a 'tiled look' at the moment ...but this should become less of an issue when I get more 'feature caverns' and multi-tile caves drawn (the latter being similar to THIS).

Furthermore, I've also been trying some of these maps out with this new (at least I think it's new) 'Astral' virtual table top (that DriveThruRPG has teamed up with)...

...and, as long as you change the map to a grid size of 50, all of my tiles snap to the grid without any fuss - plus it seems to have dynamic lighting in the free version (which is nice):

Anyway, as you might already know, I have a Patreon campaign tied to these particular maps (though none of the final maps are hidden behind a paywall or anything like that), which you can find HERE.

Or, if you're not a fan a Patreon (for whatever reason), I'm also compiling them all in THIS lengthy album ...or you can find them (in a slightly more organised fashion) over on GOOGLE DRIVE.

Anyway, here's hoping you can put them to use!