Saturday, 8 February 2025

Gaming in the 40k universe: Game 1 (Inquisitorial Secrets)

As I recently mentioned, I hope to get some more solo/co-op games in this year, and base those games in the 40k universe-ish (maybe even an RPG session or two).

In my previous post I outlined the homebrew planet where this will be taking place (hence the ‘ish’ part mentioned above), and in this one I’ll do a brief recap of the first game I played with a friend on TableTop Simulator (TTS).


So, for the table, I was able to find a bunch of assets that folks had already uploaded – so that we had a nice area to play on, and all the ‘bad guy’ miniatures we would need (note that even though there are tons of models available on TTS – I only used ones similar to those I have painted… because even though we are playing online, the whole thing is still being used as a means of encouragement for getting actual miniatures painted).

Also, one of the nice things about TTS is that it allows you to import images of your own – to make little standees. For example here’s a shot of the models we painted for our ‘heroes’:


On the left is Khalia (an inquisitorial acolyte) and young Capt. Tommard Howas (of the Magna Prefects)

Now, the system we used for this game was ‘StarQuest’ from One Page rules – which seems like a fun little skirmish game – as it pits a number of ‘heroes’ up against waves of random enemies (I say ‘random’ – but you create a list ahead of time, using their ‘firefight’ army builder – and it only draws from that list… so that you can ensure that you only face off against models you have in your collection).

Anyway, you can also randomise the mission’s objectives (primary and secondary) if you like – but since we are playing a bit of a narrative game, I chose these ahead of time so as to tailor them to the setting.

So, I went with ‘Area Search’ as the primary objective (i.e. there are three markers on the board… and one of them will be the thing we are searching for), and ‘Escort’ as the secondary (so that once we had found ‘the thing’ we had to get ourselves, and it, to the extraction point).

As such, the set up went something like this (note that the idea is that I’ll set things up for the first mission, then my friend will do the next, and we’ll alternate back and forth whenever we play):

An Inquisitor by the name of Yadec was investigating disturbances in a newly opened (previously abandoned) manufactorum level of Magna Prime. Now this area is not technically part of the underhive (as it’s not low enough) – but due to the fact that it’s been lost/sealed-off for as long as anyone can remember, it commands a similar status.

To begin with, these ‘disturbances’ were little more than the usual gang squabbles/claims over the area, the enforcers trying to keep order, and miscreants and ne'er-do-wells daring its depths in the hope of uncovering ancient artefacts and lost technology. However, this didn’t last long, and the two most prominent gangs in the area (‘the scabs’ and ‘the skinnies’) actually seemed to start working together – a worrying sign.

Enforcers of the Magna Prefects attempted to clear the area out on several occasions (in order to make way for a more official exploration/reclamation undertaking) – but each time they were either repelled or lost entirely. Since then, the usual rumours of cults and mutants occupying the area have begun to surface (along with tales of it connecting to the actual under hive) – which led to an investigation by the aforementioned Inquisitor. However, he has not been seen or heard of for quite some time.

However, several faint signals/beacons have recently been detected in one part of this area – ones bearing Vermillion level security codes of inquisitorial origin.

As such Khalia has been tasked with the retrieval of whatever it is that is sending out this beacon… and has been accompanied by young captain Howas of the Magna Prefects (as a local escort).

PRIMARY OBJECTIVE = AREA SEARCH (locate the data slate containing the inquisitorial data)

SECONDARY OBJECTIVE = ESCORT (retrieve that information, and return it for decoding)

 

THE GAME

Now, we actually played this game at the start of the year – so some of the details are a bit hazy… but I think it went something like this (I’ll try to keep it brief):

Acolyte Khalia and Capt. Howas proceeded with caution as they entered the eerie structure – weapons drawn and at the ready. While not really part of the underhive, the whole place had a similar look and feel – along with a faint smell of rot and decay… a rather unsettling thought.

However, it didn’t take long for the source of that odour to make itself known, as several mutant undead creatures shambled towards them as the pair made their way down a broad corridor towards the first marker.

The beasts were quickly dispatched, and the marker proved not to be the thing that they were looking for… simply delaying them long enough to attract the attention of yet more walking undead… twice as many as before… closing in from the other end of the corridor.

These were dealt with in a similar manner – though this time things resorted to close quarters combat – with both the acolyte and enforcer suffering minor injuries.

The duo then ventured deeper into the complex, avoiding the attention of more blighted creatures and pox-ridden cultists, only to realise that the second signal was also little more than a false reading.

As such, the last signal had to be the thing they were looking for – so off they went.


This was a race against time, as more enemies started to pour into the area… and, of course, the data slate proved to be difficult to extract from it’s surround. Yet, in time, the data was retrieved, and several nearby enemies were slain.

But, with more and more foes making their way to the site of the last marker...


...Khalia and Howas were forced to sneak around them, and on to the extraction point before the area was totally overwhelmed.


* * *

And that was about it. I think there were some search tokens investigated along the way… and there was an ineffectual frag grenade thrown into the mix at some point – but, all in all, it was a fun evening’s worth of gaming :)

Thursday, 6 February 2025

Gaming in the 40k universe (not necessarily using 40K rules)


 

For a while now I’ve been thinking about creating my own little (non-canon / fan-fiction) 'world' based in the 40k universe (or something vaguely 40k-ish) – just so that I can set some of my games there (be it an occasional RPG session, a skirmish game with a friend, solo-gaming, and so on).

This is mainly so that a bit of an ongoing story can be achieved (as I do like things to have some kind of narrative), and also to encourage myself to paint some of my sci-fi mini’s, and get some use out of all the sci-fi terrain that I’ve made (as I’ve only got it to the table once or twice).

Now I don’t foresee it being anything special, nor particularly original – just something to draw upon for my own personal games.

So, what better place to start than a hive city – where an old section of the (under)hive has been uncovered/rediscovered… and is infested with cultists (and/or worse). This could lead to some fun sci-fi dungeon crawling shenanigans – as various factions vie for control of the area, and/or undertake expeditions to seek out ancient archeotech or similar.

And since I currently live (in the real world) in the area where the old kingdom of Mercia once was – I think that’s what I’m going to call this ‘fantasy’ world – or more correctly, the gas giant about which the (habitable) moons orbit. A quick online search actually reveals that Games Workshop do mention a planet called Mercia in their fiction once – but nothing is said about it other than a Rogue Trader caught some ‘blight’ there – which works well for me… since I’ve got a bunch of Nurgle models painted up for the ‘bad’ guys :)

As such, the current plan is to go with something like this:

PLANET: Mercia (gas giant)

LARGE MOON: Mercia Magna (hive world) 

SMALL MOON: Mercia Parvum (mining penal facility) 

And most of the action will take place on Mercia Magna...


MERCIA MAGNA

Capital/Largest Hive City: Magna Prime

Planetary Governor: Lord Ulf Inneza

Station in geosynchronous orbit: Magna Caelum

Enforcers: Magna Prefects

...beginning in Magna Prime (i.e. that’ll be the site of the ‘new’ discovery)

(pictured here are a bunch of ‘Magna Prefects’ that I kit-bashed last year)

Now, I have played a couple of games already (an online co-op game in tabletop simulator using the StarQuest rules, and a solo game where I experimented with my random dungeon tiles/cards again) – but rather than tagging the results of those on to the end of this post, I’ll see if I can write them up separately, and have each game in it’s own post.

So, that’s the plan… and in the meantime, I’m also going to be working on some new sci-fi stuff for the YouTube channel – starting with this little fellow...



...so there's that to look forward to as well :) (well, at least, I'm looking forward to it!)

Monday, 20 January 2025

Docks, Piers, and Bridges

As I’ve recently mentioned over on Patreon, I didn’t really plan on releasing any new videos until this year’s ‘community challenge’ was over (see my previous entry)… just so that folks (myself included) could focus on that, and not be sidetracked by yet another new project.

However, as you can tell by the title of this post – all of that has gone out of the window, and since I’ve just finished this...

 


...I thought I’d share it :) (as I’m not a huge fan of holding things back once they’re done).

Anyway… HERE is a link to the pdf file over on DriveThruRPG (as usual it’s a pay-what-you-want files), and here’s hoping you like ‘em!


 

Wednesday, 1 January 2025

2025 Community Challenge

First of all… happy new year…


 ...fingers crossed it will be a good one!

Anyway, over on the YouTube channel, I’ve decided to start the year off with a (month long) community challenge!

 

All of the details are outlined in the video above… but all it really boils down to is – here’s a bunch of random textures…


 

...lets see what we can make with them :)

The hope is that several people will take part (I’m looking at you, gentle reader ;) ) and then send me pictures of what they have built – so that I can make a follow up video at the beginning of February that showcases everyone’s projects :)

So that’s the plan!

I will, of course, be taking part myself… and while it’s not a competition (there’s no prizes or anything like that), it should be a fun project to get the year started!