Saturday, 1 November 2025

Five Leagues From the Borderlands (part 8) – Ambushed!

Before I begin, I just want to quickly say that I probably played this game over a year ago, and so my memory of it isn’t perfect. I’m also not sure why I didn’t post a bat-rep at the time – but since I recently stumbled upon my notes (and found a few pictures on my hard drive) I thought it would be a good time to share them – especially since I’m thinking of restarting the game (or doing something similar with the newer ‘Deep Below’ spin-off).

Anyway, we left off with our little band of orcs acquiring a ‘contract’ – which involved visiting the Orc Outpost, the Uruk Hold, and the Loot Exchange settlements within 5 turns, and making an 8+ speech test in at least two of them.

I had interpreted this as having to re-establish connections between some of the orc groups that had taken up abode in the various halls of the dwarven complex… and, as such, had decided to return ‘home’ this turn (back to the Orc Outpost) – and gained a ‘friend’ along the way.

CAMPAIGN TURN 4

Town Events: Wandering healer

Hard Times: 2 upkeep (I used 1 ration to offset this)

Activities:
Performed a successful speech test (with a +1 ‘friend’ bonus), recruited another follower, and visited the blacksmith to repair Muzlug’s spear.

Research: No result

Trade:
Sold 'jars' for 2 gold.

My interpretation:

It turned out that Bagna (the sniveling wretch that befriended the group on their return journey) had the ear of Grob (the settlement's leader), and was able to get Lagashi an audience with him within a few days.

In the meantime, Muzlug was able to exchange some of the loot that they had found for a new spear shaft, and Pushdug convinced him that he probably knew a couple of good lads that might also want in on their escapades.

However, as it turned out, only one of these ‘lads’ was still alive… an axe wielding orc by the name of Dinshat – who was currently being patched up by a healer of sorts.

And since the rest of his band were currently missing (being the heavily armed patrol that had failed to return) he was easily convinced to slink away and join Muzlug’s Mob when no-one was looking.


Later, when Lagashi eventually got her audience with the great orc Grob, he was quick to agree that messengers should be sent down to the ‘Uruk Hold’ on the level below - as whispers had reached his ears of it falling back into Dwarven hands. And, even though he doubted those rumours to be true, he was no fool, and knew it to be wise to be seen to do ‘something’ (sending someone to check for example) …even if only to stave off challenges from those that were all to eager to take his place.

Therefore, Lagashi was quick to relay this news to Muzlug - resulting in the pair gathering their small warband, and heading off in short order.

 

TRAVEL ROLL: Waylaid by foes (petty robbers)

It was already late when the warband moved out – and so it wasn’t overly long before the group set up camp in an empty room at the end of a grand (but ruinous) hall. They even lit a small fire (against Pushdug’s advice) as they settled down – not fearing much due to the fact that they hadn't travelled all that far from the outpost.

Then, during Snagluk’s watch, the quiet, but unmistakable sound of booted feet echoed out in the main hall… and sneaking a look (with eyes well accustomed to the dark) he espied the unmistakable shapes of dwarven figures approaching their position. They had seen the light of the campfire perhaps… and were creeping closer and closer with each passing heartbeat.



THE BATTLE

Now I’m fairly sure I had some comprehensive notes to accompany these photo’s – but all I can seem to find are half a dozen bullet points – so maybe I had intended to write up this bat-rep straight away instead of relying on my notes (as I do remember the whole thing being fairly short and sweet).

Anyway, the set-up looked like this:


And, at the start, the dwarves moved in using the ‘infiltration’ rules (for a defensive battle), before eventually being spotted by Snagluk – who was the only one to act in the quick phase of the first round… but in his panic his shot was well wide of the mark.



During the next few rounds, the two opposing forces rushed to meet each other – but the main dwarven contingent were temporarily halted as tendrils of dark magic swirled around them – making their limbs heavy, and their boots feel like lead (i.e. Lagashi cast ‘bind’).



After dispatching a couple of the filthy longbeards, two of their number turned tail and fled like the cowards that they are – leaving their leader alone to face the consequences of their actions.


Needless to say, it didn’t go well for the lone dwarf… and (acting in the quick phase) Pushdug charged in and cut the fool down with a single blow!

RESOLUTION

Even though this was a travel battle, I think I still treat this like a regular battle – and need to do all the usual ‘resolution stage’ stuff… so:

1. No adventure points gained.

2. No injuries.

3. Advancements... 
  • Muzlug 2 XP
  • Lagashi 2 XP
  • Pushdug 3XP (+1 for killing their leader) he also gains +1 combat skill at lvl 1
  • Golb – nothing gained
  • Snagluk – gains the pathwise skill.
  • Dinshat – gains the battlewise skill.
4. Loot – found a delvers kit.

5. Unusual find – found the remains of a victim (I need to return a token to a random settlement)

6. Settle in – reached the ‘Uruk Hold' settlement.

7. News Travels – Rangers have been scouting the area (+2AP)

My interpretation:

With the echoing footsteps of the fleeing dwarves fading into the depths, the warband took stock. None of them had been injured (other than a few scratches and bruises), and so counted themselves lucky.

Pushdug gloated over the fact that he had warned them about lighting a fire… and this time Lagashi was inclined to agree. However, Muzlug berated the group for letting two of the dwarves escape – stating that the group would now need to move with haste themselves – before the bearded cowards could return with more of their filthy kin.

Despite this, they did a quick search of the bodies, and looted a few supplies/tools of sturdy dwarven make – and also discovered the decapitated head of a large orc brute tied up in a sack.

Dinshat, the newest member of the warband, confirmed that this was Rutgot – the leader of the missing patrol… and stated that news of this should probably be taken back to the outpost.

(note that I used a Story Point to change the location that this needed to be returned to – having it be the Outpost that they had just left – as I thought that fit the story better)

Despite this, Muzlug ordered the group on… and to make it ‘double quick’ since he believed that the dwarves were on to them (as he didn’t want to face a larger force of the beardlings with his own meagre band).

And yet, they arrived at the outskirts of the Uruk Hold (an orc camp that could rival the populace of a small town) without further event, and fell in (and exchanged news) with a group of returning scouts, as they made their way past the outer barricades...