Well, I’ve finally got them done… the dungeon cards & tokens (that I first tested out in THIS old blog post) are now available for download :)
As you can see in the video, there’s also a sample solo dungeon included with the cards – but the encounters detailed in the pdf could just as easily be used in regular (i.e. a GM plus several players) game as well.
I’ll also add that, if anyone does give the solo adventure a run through (using the cards and the 2D dungeon tiles), I’d love to hear how it goes!
In addition to the new video, I’ve also started up an e-mail newsletter – one where I can do monthly recaps of stuff I’ve released, things I’m working on, purchases made, and other gaming nonsense. I also hope to share pictures of projects that people in the community have built using some of my textures too – as those are always cool to see.
So, if that sounds like it might be of interest, you can sign up for it HERE.
And that’s it for now… for my next project I’ll probably getting back to making more terrain… but more on that if the prototypes work out as planned :)
I’ve been neglecting the blog of late (as you might have noticed)… so here’s a quick round up of what’s been going on in my own little hobby world (and some ‘behind the scenes’ commentary ;) ).
VIDEO CATCH-UP
First up is the truck that I talked about in my last post…
...the video went live back in May – but didn’t do very well compared to my other videos (which is fine – that’s just how it goes sometimes).
Next was the hedgerows (which I also mentioned last time)…
...and that episode performed about as well as my usual stuff (which is always nice to see for a pretty niche video).
Some time after that came another of my ‘dungeon in a box’ style of videos…
…and, as I had hoped, this video did rather well (which was also a bit of a relief – as I spent a lot of time on this one – essentially all of June… and then some :) ).
And finally, yesterday saw the release of some more 2D dungeon tiles…
...which isn’t doing terrible.. but it is on the lower side of average.
So, as you can see, quite a mixed bag in terms of content and performance – and while I don’t usually stress too much about the latter (as it’s largely out of my control, and I prefer to make stuff I’m excited about, rather than what I think might be popular/trending), I thought I’d include the briefest of overviews for anyone that might be interested in that kind of thing.
MINIATURES CATCH-UP
Most of the stuff I’ve been painting recently has been skaven related (you’ll see why later)… but this has involved a mix of sorting through some old models…
…painting some that I’d already got assembled (and, of course, buying and assembling a few more)...
...then splashing some paint on the new models too.
Now, there was a bit of a challenge here, as I’ve been trying to match the colours I painted my old skaven (with my original Army Painter paint) to my new Vallejo paint range – but I think I’ve got them pretty close.
GAMING CATCH-UP
I haven’t done much in-person gaming this year – but I did get to run a ShadowDark one-shot the other day (note that the chocolates box actually contains a bunch of scatter terrain).
And, of course, I forgot to take pictures during the game (though it was mostly a dry erase layout with some of my terrain pieces scatted here and there to liven it up a bit) – but I think it went OK (despite making a few mistakes).
It was also my first time running (or indeed playing) ShadowDark (and this particular game was a sort of funnel/gauntlet scenario that I’d written – but for a bunch of level 1 characters rather than zero level) – and, like I say I think it went down well*
*I’m also planning on running it for my online group as well – so here’s hoping they like it too.
Another game I’ve been messing around with is the old classic Advanced HeroQuest.
And, as you might have guessed, this is one of the reasons for all the skaven miniatures I’ve been trying to get finished.
It’s also more than a little responsible for me wanting the make more 2D dungeon tiles – as well as providing the incentive I needed to finish off the random dungeon cards (and tokens) that I started working on a while back.
And, since I just mentioned the cards and tokens, there does seem to be some interest in me sharing those – so I think I’m gonna go ahead and make that my next video.
Though please be aware that it’s a fairly simple idea – it only really generates the layout of the dungeon – you’ll need to make the random tables/charts yourself (which will vary depending upon the system you’re running, and the type of adventure you want to have).
Anyway, this has been a rather long post, so I think I’ll leave it there for now.
As always, thanks for reading, watching, and all that – and (with any luck) I’ll try to not leave it quite so long between updates going forward!
EDIT: I almost forgot - I also went on a solo adventure to the UK Games Expo this year...