Thursday 23 December 2010

Halflings in the AoS

Since the Age of Shadow RPG was sort of intended to run games within a world with a Silmarillion-type feel, the only races available to players are elves, humans, and dwarves. However, there are doubtless a few people out there who are fans of the little-folk (you know who you are :D ) that might feel a little bit left out.

Now, the 'official' (if you can call it that) version of the AoS will still not make any reference to halflings and the like, but just for a bit of fun here's the character generation rules for the furry-footed, pot-bellied, little fellows, should anyone choose to include them:

STR 2d6
CON 2d6+6
DEX 2d6+6
SIZ 1d6+3
INT 2d6+6
POW 3d6
CHA 3d6

Movement Rate: 10m

Special Abilities: Halflings, being the stout little fellows that they are, may also use their fate points to upgrade the result of any Resistance test (instead of re-rolling it). For example, a failed Dodge roll could be upgraded to a success, or a success could be upgraded to a critical.

Background Points: 3

Fate Points: 2

Starting Age: 32-56 (4d6+28)

Special Size Rules: Halflings may only use light and medium melee weapons (though medium weapons are considered two-handed for them), and cannot use longbows. In certain instances the GM may also make some skill tests easier or harder for halflings due to their stature (for example, imposing a -25% penalty on an Athletics test to break down a man-sized door, or maybe a +25% bonus to a Deception test for attempting to creep along quietly).

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