Saturday 12 January 2013

Dungeon Monthly (January 2013)

If you've been a follower of this blog for any amount of time you will no doubt be familiar with the Map-a-Monday project, and the 105 geomorph-style maps that were created during that time.

You might also have noticed that when the project eventually came to an end (after two years of mapping madness), I also mentioned that I might still produce a few similar maps from time to time - because lets face it, these dungeon maps have been a major part of the blog for a long time now, and are almost synonymous with it.

So, with that being said, I'd like to announce the beginning of a new project that I'm calling 'Dungeon Monthly' - which will feature a new dungeon map each and every month for as long as I can manage it.

So without further ado, here's the very first map of the new year...

...and as you can see, the aim is to have them be fully compatible with the existing Map-a-Monday images (though they'll often cover an area that will be equivalent to two or more Map-a-Monday tiles).

And if you'd like the original (50 pixels per grid square) version of the map without any numbers (perhaps to use on a VTT) then just head over to THIS google+ album.

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EDIT: Since the Roll20 Virtual TableTop uses a grid size of 70 pixels per square (or fractions thereof) an upscaled version of this map (at 70 pixels per square) is also available in THIS album.
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  1. I really loved your map-a-monday project. Those maps are my favorite note whenever I want to build a dungeon in my games. Those new maps should be a good choice when doing some kind of scene framing dungeon, where you just map out certain (combat) areas of the dungeon. Therefore maybe it could be a cool idea to make those maps kind of special or meaningful, like being a corridor crossing (plus near rooms) or maybe contain a circumventing route behind the enemy forces or the probable approaching zone of the heroes and such things.

    Though I don't want to put up any expectations or demands. It has been a great project so far and I really love it.

    1. Thanks for the kind words :)

      I have thought about making these new maps more like 'set-pieces' than just 'random dungeons' ...though for this first one I have to admit to not having much of an idea for its purpose other than some kind of puzzle/encounter that involves six statues stood upon six plinths - which somehow correspond to the six circular pillars in the main hall.

      I'm also toying with the idea of taking requests at the end of each month, in order to determine the layout/theme of the next dungeon map - though I'm not sure how I'll go about this yet (but it might be something worth trying for a few months, just to see how it goes and what kind of interest it generates).