Wednesday, 1 January 2020

All of the (VTT style) map tiles from 2019

Well, now that 2019 is behind us, I thought I'd write a short article to show off all of the tiles that I created last year - thanks to the support of my kind patrons (without whom, I probably wouldn't have got nearly as much done).

Anyway, the main focus for 2019 was 'caves' (you can find the full size images HERE by the way) ...and over the course of the year I managed to get all of the basic cave tiles finished...


...which, as you can see, includes:
  • Small chambers with various exits.
  • Large chambers that can be pieced together from multiple tiles.
  • Tunnels/passages/dead-ends of various shapes and sizes.
  • A few cave 'assets' that can be placed on top of the tiles to add a bit more variety.

Plus, if you take a look at the maps on the right hand side of the above picture, I also managed to squeeze in a few 'feature caverns' that can be used for specific encounters.

So, with all those done, we can now build nice 'little' cave maps that look something like this:


However, it's also worth mentioning that I did manage to get a few dungeon tiles (and one transitional tile) done as well ...as can be seen in the image below:


So yeah, that's another year's worth of maps done, and I've added them to the growing library of over 300 tiles (found HERE) ...which contains all of the (VTT style) maps that I've drawn over the past three years.

But what's next I hear you ask? (or is that just the voices in my head ;) ) ...well, to start things off, I think I'm going to concentrate on more 'feature caverns' and 'assets' for a little while - as I think that will really help to add some variance to the type of maps we can piece together.

So, all that's left to do is repeat my thanks to those of you that support this little ongoing project* over on Patreon, and to wish you all a happy new year. Here's hoping that 2020 will be a good one!


*along with my print & paste stuff ...there'll be
a separate post about that a little later on.

Monday, 30 December 2019

Random Dungeons...

Over the holiday period I thought I would have a go at something a little different (a little different for me anyway) - and roll up a random dungeon using the tables in the back of the 5E dungeon masters guide .

And yeah, it might be surprising to learn that (considering how long I've been playing ...off and on) that I've never done anything like that before; I mean sure, I might have used a random table here and there within a dungeon - but I've never actually rolled up an entire dungeon that way.

Anyway, the first step was to roll up the layout of the dungeon itself - so I opened up photoshop, rolled the dice, and this is what the tables gave me (though I did need to make a few alterations here and there - to make passages line up, make rooms smaller, and so on, just to get it to fit on a single page):


Next, rather than picking a room and then rolling for it's purpose, contents, etc., I instead rolled up a list of purposes (from the 'general dungeon chambers' chart) and then tried to arrange them in a sensible manner (i.e. it makes sense to put the 'cell' next to the 'torture chamber' - and not at the opposite end of the dungeon). So, with that in mind - this is how I assigned them:

1. Entrance Chamber
2. Guard Room
3. Crypt
4. Divination Room
5. Library
6. Dining room
7. Barracks
8. Storage Room
9. Workshop
10. Training Room
11. Hallway
12. Cell
13. Torture Chamber
14. Dressing Room
15. Chapel
16. Chantry

Then there are a whole bunch of tables for 'chamber contents' as well as 'dungeon dressing' and so on - so once again, in order to try and have things be as cohesive as possible, I rolled up my lists of contents/dressing first ...and then assigned them where they seemed to be the most appropriate.

For example, room 10 ended up being something like this:

Purpose: Training room

State: Ashes, contents mostly burned

Contents: Trick (on the tricks tables I rolled up a suit of talking/spellcasting armour)

Features/Furnishings: Bones & teeth (I actually took two items off my 'features' list for this one ...as I knew I could use multiple 'furnishings' in another room).

So, seeing as how that's all the information I had to work with - this is how I tried to tie it all together:

* * * * *

10. Training Room
  • This large domed chamber is supported by four tall columns - each of them blackened as if by fire (fire emanating from the centre of the room).
  • Similarly, the floor (especially near the middle of the room) is coated in a layer of ash - at the heart of which stands, what looks like, a practice dummy clad in fine armour.
Examining the ash reveals that it also contains tiny fragments of charred bones and teeth. In addition, a successful (DC11) Perception test uncovers the fact that a strange mumbling sound seems to be emanating from the armoured dummy itself (a further DC14 Arcana test also reveals it to be fragments of fire based evocation chants). However, should any living creature approach within 15ft of the dummy (i.e. cross into the area beyond the pillars), the chanting will increase in volume and the dummy will spring into action.

MAGICAL TRAINING DUMMY

Treat the dummy as Animated Armour except that it has 50hp, is immobile (and thus grants its attackers advantage on their attack rolls), and instead of attacking with its slam attacks - each round it can be heard uttering an incantation (roll on the table below to determine the effect).

Once defeated, a serviceable (though probably in desperate need of repair) set of +1 half-plate armour may be salvaged from it's ruin.

1-3 ...Bolt of fire: +3 ranged attack (as fire bolt but deals 1d8 fire damage)

4-5 ...Cone of fire: DC12 Dex save (as burning hands but deals 1d6 fire damage to those within its cone)

6 ...Blast of fire: DC13 Dex save (as fireball but deals 1d4 fire damage to everyone within a 15ft radius of the dummy, and 1 point to everyone else in the room)

* * * * *

Now I admit that this was one of the more complex rooms, but even so, taking the random elements and tying them all together was a fun little exercise ...one which led me into some unexpected places.

However, I'm not going to pretend that the finished dungeon is a particularly great example of the kind of thing you might expect to find in the latest version of the game (with regard to dungeon ecology and so on) - but I have tried to have it make as much sense as possible ...considering what I had to work with.

Anyway, since finishing this fun little experiment (yeah, my idea of fun is a little weird) I've turned the whole thing into a A5 booklet/zine type thing (again, just for a bit of fun) - and if you want to check it out, I've uploaded it to google drive HERE.


And if you do take a look, let me know if you find any errors (as there's bound to be a few).

As I say, it's not anything special, but it was an interesting little project nonetheless :)

Monday, 16 December 2019

Print & Paste Terrain : Multi-level Rooms

As usual, I posted some WIP pic's of these (on the various social media sites) when I first started out...


...and the idea seemed to go down pretty well :)

Anyway, the whole thing is basically a rehash of my previous 'walkways' attempt (back here) - but this time I'm much happier with the final result:


So, as you've probably guessed, I've gone ahead and made a new video tutorial for these...


...and I've uploaded the pdf file to DriveThruRPG as a pay-what-you-want download (so feel free to pick it up for free -or- throw a small donation my way if you feel so inclined).

Anyway, here's hoping you like 'em :)

Friday, 29 November 2019

Travelling GM's Kit

Something I've mentioned a couple of times before (on various social media sites), is the fact that I have a basic/emergency/travel GM's kit that I put together a while back - which I usually toss into my bag when gaming away from home.

It's not anything special - just something I can use to run a quick one-shot game if a few folks are missing, or to borrow to whoever might be GMing that day if they need to sketch out a quick tactical map, and so on.

Anyway, as I say, I've mentioned it a few times now - so I thought I'd post a couple pic's to show what it includes...


Side one of the double sided case (it measures around 8" x 5" and I got it for £1 from poundland here in the UK).
* * *


Side two of that same case (did I mention it is double sided ;) ).

* * *



The contents of side 1 (two sets of cheap dice, tokens that can be used for PC's / important NPC's / boss monsters / etc., and a few pencils & erasers).

* * *



The contents of side 2 (cheap markers, tokens for regular monsters, and a cloth to clean the tokens & battlemat).

* * *



A Paizo flipmat (the plain/basic one), and then maybe a few pre-gens, and a simple one/two page dungeon.

If playing 5e D&D I also have the 'rules on one page' free download that you can get from the DMsGuild (not my work BTW), and I generally print out a couple of monsters from the basic rules pdf (though most of the stats can be looked up on a phone - via the roll20 compendium for example). These, along with the items from (5) go into one of those thin folder/wallet thingies.

Anyway, even though I've only used it (or bits of it) a couple of times, it's proved to be a useful little toolbox :)

Monday, 25 November 2019

Print & Paste Terrain : Creature Comforts

I'm a bit late with this post - but I've recently (i.e. last Friday) released another set of 'Print & Paste' textures ...and this time I've added some nice furniture to the range - which should be ideal for inclusion in your castle interiors, manor houses, fancy inns, and so on.


As always, you can find the pdf file HERE (it's a pay-what-you-want download over on DriveThruRPG), and it's accompanied by the following video tutorial (note that you'll need a few scraps of foamcore/cardboard/toothpicks /etc.):


And here's a picture of some of these new pieces in action (used alongside some of the other terrain from the same range).


Anyway, here's hoping you'll be able to put them to good use!

Saturday, 9 November 2019

Podcast - episode 2

I'm continuing with the podcast idea for now ...so here's episode 2 (you can find it HERE on anchor.fm, or down below).



And while I'm still rather nervous about the whole thing ...I've had a few reassuring call-ins - so I thought I'd at least continue for a few more episodes :)

Anyway, as I said last time, one of the cool features of the anchor (mobile) app is that you (that's you the listener) can use your phone to call in (for free) with questions/comments/replies/etc. ...which I can then feature in future episodes.

So, since episode two is now live, here's the show notes:

0:00 Call-ins from Frank and Che.

3:43 In this part I ask: will players ever run away from a combat? Here's a picture of the encounter that I mentioned - hopefully that helps to make more sense of it:


8:22 Here I talk about the new pre-printed textures from SquareHex, and my latest video/pdf.


 10:16 Outro

Thursday, 7 November 2019

Print & Paste Consoles & Terminals

If you've been following me via the various social media pages, then you'll have seen that I've been working on some more terrain for the (print & paste) sci-fi tiles.
Well, as usual, these took a lot longer to draw than I originally anticipated (due to all the little details), but I've finally got them finished ...and released the next video:


And, as you can see, in this one I've had a go at making a few consoles/terminals (basically generic technical gubbins), and I'm quite happy with how they've turned out :)


Anyway, if you want to have a go at making a few yourself, you can find the pdf HERE (it's a pay-what-you-want download - so grab it for free, or pay as much as you like), and the instructions can be found in the above video.

So, here's hoping that a few of you can put them to good use!