Wednesday, 1 January 2020

All of the (VTT style) map tiles from 2019

Well, now that 2019 is behind us, I thought I'd write a short article to show off all of the tiles that I created last year - thanks to the support of my kind patrons (without whom, I probably wouldn't have got nearly as much done).

Anyway, the main focus for 2019 was 'caves' (you can find the full size images HERE by the way) ...and over the course of the year I managed to get all of the basic cave tiles finished...


...which, as you can see, includes:
  • Small chambers with various exits.
  • Large chambers that can be pieced together from multiple tiles.
  • Tunnels/passages/dead-ends of various shapes and sizes.
  • A few cave 'assets' that can be placed on top of the tiles to add a bit more variety.

Plus, if you take a look at the maps on the right hand side of the above picture, I also managed to squeeze in a few 'feature caverns' that can be used for specific encounters.

So, with all those done, we can now build nice 'little' cave maps that look something like this:


However, it's also worth mentioning that I did manage to get a few dungeon tiles (and one transitional tile) done as well ...as can be seen in the image below:


So yeah, that's another year's worth of maps done, and I've added them to the growing library of over 300 tiles (found HERE) ...which contains all of the (VTT style) maps that I've drawn over the past three years.

But what's next I hear you ask? (or is that just the voices in my head ;) ) ...well, to start things off, I think I'm going to concentrate on more 'feature caverns' and 'assets' for a little while - as I think that will really help to add some variance to the type of maps we can piece together.

So, all that's left to do is repeat my thanks to those of you that support this little ongoing project* over on Patreon, and to wish you all a happy new year. Here's hoping that 2020 will be a good one!


*along with my print & paste stuff ...there'll be
a separate post about that a little later on.

No comments:

Post a comment