Wednesday, 11 January 2023

#dungeon23 - January - Area 11

 

11. RUINOUS HALL (STIRGE NEST)

  • The south-east corner of this room has collapsed and is partially flooded (water trickles down the rubble and gathers on the floor before seeping out into smaller cracks).

  • A large crack in the north wall (around 3 to 4 ft. high/wide) seems to be traversable.

  • Near the ceiling, amidst the rubble, is a huge insect nest of sorts (belonging to a small colony of 6 stirges).

ENCOUNTER: If the players have not already encountered the stirges while ‘stuck’ in area 6, then they will be encountered here (note that stealthy PCs may attempt to sneak by without disturbing them).

REVELATION: The ‘crack’ is large enough for medium or smaller characters to walk/crawl through.

Tuesday, 10 January 2023

#dungeon23 - January - Area 10

 


10. SMALL ROOM

  • This small room has fragments of broken furniture scattered here and there, and a stone fireplace on the far wall.

ENCOUNTER: The fireplace’s chimney is currently blocked with a thin sheet of spider webbing - several strands of which lead out to the well in area 8 (if tampered with it will alert the giant spider).

REVELATION: If the chimney is cleared out, a nimble character could possibly climb up the inside (which is angled slightly) and find that it leads to a hole in the side of the mountain (where an iron grate might have once been).


Monday, 9 January 2023

#dungeon23 - January - Area 9

 


9. COLLAPSING CHAMBER

  • The corner of this room has fallen into ruin – destroying whatever might have once stood there (a bookcase maybe – judging by the bits of splintered wood and the few mouldy books that poke out from under the rubble).

  • The whole place is covered in a thick layer of dust and debris.

ENCOUNTER: Trying to pull one of the tattered books free will likely (on a roll of 1-5 on a d6) result in the book tearing or crumbling to dust. However, on the roll of a 6, the act of trying to dislodge it will cause the room to collapse further (causing minor damage to those standing nearby, and burying the books forever).

REVELATION: If a few pages of a book can be recovered, they’ll be so old and damaged (faded, mouldy, waterlogged, etc.) that little can be discerned – save for the fact that they might be concerned with elemental magic or gods. With an especially good search/roll, a character may also find a single (random) 1st level spell scroll.

Sunday, 8 January 2023

#dungeon23 - January - Area 8

 


8. SLOPING PASSAGE

  • This 10ft wide passage slopes up ever so slightly, and is covered in thick webs.

  • Hanging in the webs are several (dead) stirges.

  • At the end of the passage is an old well – the remnants of its winding mechanism rotten and broken, and tossed to one side.

ENCOUNTER(S): The well is currently the home of a giant spider that has been feasting on the stirges in area 11. As well as spinning sticky webs, it also acts like a trapdoor spider – launching itself out of the well, and pulling its victims back inside.

 

Note to self: the well might lead to a lower level.

 

Saturday, 7 January 2023

#dungeon23 - January - Area 7 (and week 1 roundup)

 


7. CRUMBLING PASSAGE

  • The walls and ceiling of this passage are in poor repair – with great chunks of masonry lying on the floor where it has partially collapsed.

  • The floor itself is coated in a strange, sticky goo (which also drips down the broken walls in places) that makes traversing it problematic (treat as the entangle spell).

ENCOUNTER(S): If the players are not particularly stealthy when traversing this passage, they will likely disturb the stirges that have made area (XX) their nest.

Note to self: Room ‘XX’ will be directly to the east.

 

* * * * *


So, that’s the first week of #dungeon23 done, and I think it’s going OK.

Keeping track of the whole thing in a google doc is working out well – as it means that I can add notes for upcoming rooms as I go along, and then go back and change an entry (and delete said notes) if I need to.

However, even though I have a rough sketch that I’m working to, I’m probably going to start drawing out a few rooms at a time from now on (at least their basic shape and location) – as I think that will help with the overall layout (and prevent me from writing/drawing myself into too many corners – if that makes sense).

Anyway, that’s one week down, three more to go… and that should be level 1 complete :)


 

 

 


Friday, 6 January 2023

#dungeon23 - January - Area 6

 


6. HIDDEN CHAMBER

  • Beyond the secret door is a small dusty chamber that’s yet to be plundered. It contains:

  1. Weapon racks and armour stands – mostly full – but their contents are so rotten and rusted so as to be of no use at all.

  2. Several water-damaged crates that have collapsed in on themselves – and whatever they contained has long since rotted away.

  3. A locked chest (the lock is so corroded that it will need to be broken open – an easy task). Inside there are 731 ancient silver coins, and 159 gold coins.


Thursday, 5 January 2023

#dungeon23 - January - Area 5


 5. SECRET STORAGE

  • Broken crates and chests, along with torn and tattered sacks (and other junk) can be found in these four storage rooms.

  • In the westernmost chamber is a lever to activate/deactivate the trap in area 3.

REVELATION: A secret door can be found on the southern wall.